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Full instructionsnvjob.github.io/unity/nvjob-boids

#NVJOB Simple Boids is a simulation of the behavior of flocks of birds and fish. This technology is not real Boids, it's pseudo Boids (not mathematical model), but the basic Boids rules (separation, alignment, cohesion) are followed. 

The approach implemented in this asset is not classic. This is not the same thing that Sebastian Lague did in his video. Sebastian Lague did the real Flocking Simulation, and I did the imitation.

 #NVJOB Simple Boids allows you to create many flocks and many objects in flocks, and it is all controlled by one script. I got good performance by calculating all the flocks in one script, but nevertheless, if you plan to use tens of thousands of birds, this will certainly affect the performance decrease. 

 Animation of birds, fish and butterflies implemented using shaders. The asset includes two shaders, one for birds and butterflies, the second for fish. 

Features:
- One script for all flocking.
- Good performance.
- A large number of flocking objects.
- Random behavior.
- Customization for different types of flocks.
- Reaction of flocks to danger.
- Animation implemented using a shader.

For Unity version of at least 2019.1.8 (Built-in Render Pipeline)
Current version 1.1.1

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Nicholas Veselov Unity Developer
Николай Веселов Unity Разработчик Санкт-Петербург

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NVJOB Simple Boids.unitypackage 23 MB